

The price is right though (£16 at launch) and compared to its peers, it’s much more worthwhile than, say, Demon’s Crystals which is its most obvious recent competition. There’s not a huge amount of content on offer and while we do expect Housemarque to support the game like they did with Resogun, the package does all seem a tad thin at the moment. Resogun‘s DLC had something similar and it does give you a reason to keep diving back into the game, even if some of the feats are looking like you’ll need to be raised by Japanese androids if you ever want to successfully tackle them. To further keep you occupied there is a list of in-game ‘feats’ which are basically sub-trophies. The game offers you the standard arcade mode, an arena mode (which offers gameplay modifiers to keep things interesting) and a single world mode which breaks down the slightly lengthy arcade mode into more enjoyable chunks. Escaping a crowd of enemies with a well-timed dash really feels good so, when it comes to the core gameplay, there is really nothing to fault here. Much like Enter the Gungeon, it adds a level of strategy to the otherwise reasonably dumb (but fun) shooting action and also gives you the immense satisfaction of pulling some last second Matrix-style dodges off. It is that dash that really enhances the gameplay here. The triggers here are reserved for special weapons (missile launchers, lasers, charged shots and a sword which you won’t want to use) and, on the left trigger, a dash move which grants you a quick burst of speed coupled with related period of invincibility. Nex Machina just lets you point and the bullets follow. For some reason most twin-stick shooters insist on you pressing the right trigger to actually shoot. The robots have the numbers but you’ve got the firepower at your fingertips… well, thumbtips… to even the odds and pressing the right analog stick in any direction makes your character fire a heap of plasma in the corresponding angle. Each world is separated into fifteen stages and punctuated with a boss battle.
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The game sees you (and a local co-op buddy if you so wish) making your way through six worlds all of which are full of the bastard AI scum that have near enough wiped out humanity. As expected, it is another twin-stick shooter and it comes with a degree of anticipation even if this is one of the most crowded genres on PSN these days. Nex Machina is the latest shoot ’em up from twin-stick powerhouses Housemarque, best known for the masterful Resogun and the not-quite-as-special Alienation and Dead Nation games. Perhaps due to the save system, which we discussed before.Jin PS4 tagged arcade / housemarque / nex machina / resogun / twin stick by Richie Returnal’s player average out of 2646 ratings is 7.3/10. (In comparison, Resogun has 84/100 out of 66 critic reviews.) Returnal is a success for the team: its Metacritic page shows an 86/100 average out of 106 publications, which is a solid score. The 26 years comment isn’t random: Housemarque was formed in July 1995 as a merger between Bloodhouse and Terramarque (both formed in 1993, being the first commercial devs in Finland), and that happened nearly 26 years ago. But that depends on how successful we can build ourselves with the types of experiences that Returnal now is representing,” Mikael Haveri, the marketing director of Housemarque, told GameReactor in an interview. Who knows? Maybe 26 years in the future we’ll do more of that as well. We can do all kinds of things, and from our studio’s perspective, that means that we want to go for these bigger types of experiences. The idea is that we now want to show we’re not just a Resogun studio.

It’s hard to say if we will continue with one or two projects in the future, but the idea of us now being able to establish ourselves with Returnal will be defining the future type of titles we want to make.

„We’ve been working on two projects previously, and now with Returnal we have of course only one project.
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This might be somewhat of a self-critical comment: Resogun was one of the PlayStation 4 launch titles in November 2013, and that side-scrolling bullet hell shoot’em up provided a significant challenge for the then-new Sony console that has become one of the best-sellers for the company (only the PS2 pulled in more sales, but unless Sony cuts the PlayStation 4’s price and continues manufacturing it, the PS4 will remain the second-best).
